Confirmed progression layers
| Layer | What is confirmed | Boundary |
|---|---|---|
| Rarity / Soldier Upgrade | Regular, elite, and boss soldiers can be strengthened; AG-12 reduced required points. | Current point values are not published. |
| Traits and affixes | Soldiers have random work/combat traits; elite and boss units can have random affixes. | No complete current probability table. |
| Player equipment/research | A developer/moderator reply says player equipment upgrades can globally raise soldier damage. | Soldiers are not individually dressed through a per-unit gear screen. |
| Social and colony effects | Relationships, conditions, and progression can affect soldiers. | Specific permanent-buff stacking needs current testing. |
| Aging | Optional after AG-12; late-life decline applies only when enabled. | Exact curve unpublished. |
Upgrade priorities
- Build a mixed force around roles your current expedition actually needs.
- Preserve strong trait/affix combinations rather than upgrading rarity labels blindly.
- Improve the colony's ability to replace supplies and losses before expanding the roster past support capacity.
- Retest performance after global weapon, armor, Skill, or Policy research changes.
Unresolved launch-week questions
Players are still separating rarity, training, relationship buffs, elapsed days, and hidden progression when soldier stats rise. Until controlled before/after captures exist, this site does not claim an automatic level-per-day formula or a universal stacking rule.
Sources checked
- AG-12 Soldier Upgrade changes ↗
- Developer soldier traits and composition answers ↗
- Launch-week soldier progression discussion ↗
Accessed August 13, 2026. External links open the original source.