Confirmed progression layers

LayerWhat is confirmedBoundary
Rarity / Soldier UpgradeRegular, elite, and boss soldiers can be strengthened; AG-12 reduced required points.Current point values are not published.
Traits and affixesSoldiers have random work/combat traits; elite and boss units can have random affixes.No complete current probability table.
Player equipment/researchA developer/moderator reply says player equipment upgrades can globally raise soldier damage.Soldiers are not individually dressed through a per-unit gear screen.
Social and colony effectsRelationships, conditions, and progression can affect soldiers.Specific permanent-buff stacking needs current testing.
AgingOptional after AG-12; late-life decline applies only when enabled.Exact curve unpublished.

Upgrade priorities

  • Build a mixed force around roles your current expedition actually needs.
  • Preserve strong trait/affix combinations rather than upgrading rarity labels blindly.
  • Improve the colony's ability to replace supplies and losses before expanding the roster past support capacity.
  • Retest performance after global weapon, armor, Skill, or Policy research changes.

Unresolved launch-week questions

Players are still separating rarity, training, relationship buffs, elapsed days, and hidden progression when soldier stats rise. Until controlled before/after captures exist, this site does not claim an automatic level-per-day formula or a universal stacking rule.

Sources checked

Accessed August 13, 2026. External links open the original source.