Confirmed resource vocabulary
| Term | Official context | Do not assume |
|---|---|---|
| CredChips | Currency; roadmap plans more sources including automated income. | Current best farming rate or an undocumented passive source. |
| Alloy | Named material in official production/balance notes. | A universal recipe ratio. |
| Modules | Named resource/material in official updates. | Exact tier mapping without in-game proof. |
| Reactors | Named production material in official updates. | Current drop table. |
| Wood | Base-gathered material referenced by official updates. | That every map or job has the same yield. |
| Special materials | Used as a policy/research requirement in patch notes. | One fixed item; the phrase is contextual. |
| Ammunition | Field resource affected by drops, melee kills, difficulty, and balance updates. | Old demo drop rates. |
The resource flow
Gather or return from battle → collect/transport → store → process/craft → equip or build → deploy. January updates changed base resources to appear on the ground, while later updates added and refined transport and stacked item display. If supplies appear ‘missing,’ inspect collection and transport before assuming production failed.
What needs in-game verification next
- A current item-by-item source table with screenshots.
- Recipes, production time, building prerequisites, and worker attributes.
- Which expedition nodes or enemies are the best sources after AG-12.
- Storage caps and reliable Stock Mode thresholds for each difficulty.
Sources checked
- Official production modes ↗
- Official production and equipment terminology ↗
- Official resource stacking update ↗
- Roadmap ↗
Accessed August 13, 2026. External links open the original source.