Confirmed levers and outcomes

LeverOfficial framingPossible social outcome
Comfort and prosperityBenevolent material rule.Gratitude, stability, and support.
Fear and punishmentCoercive control.Compliance, fear, resentment, or revolt.
Propaganda and surveillanceState apparatus that shapes and monitors the population.Loyalty or quiet rebellion depending on conditions.
Work assignment and living systemsCitizens mine, gather, haul, research, manufacture, eat, rest, age, form bonds, and can break down.Productivity and social consequences.
PoliciesA technology/research tree and governing layer; individual policy balance can change.Material and behavioral effects.

One named policy example

Official July notes mention 24h Paid Time Off: research no longer required special materials after a balance change. This proves the term and that policy costs change; it does not justify a complete ‘best laws’ tier list without current in-game testing.

Fabricated systems to ignore

  • A senate, elections, cabinet ministries, or assassinating an Opposition faction.
  • GDP, debt-to-GDP ratios, middle-class tax bands, foreign loans, or Roman denarii.
  • Industrialist and Agrarian patron factions, province aqueducts, or bathhouses.
  • Turn 20, turn 40, or turn 50 breakpoints. The game operates in real time.

Sources checked

Accessed August 13, 2026. External links open the original source.