What changed in AG-12

FeatureOfficial behaviorUnknown
Soldier Aging toggleEnable or disable aging at any time; the change takes effect immediately.Exact lifespan, decline curve, and save-specific side effects.
Aged statusLate-life soldiers have reduced movement speed and lower work attributes when aging is enabled.Exact modifiers in the current build.
ExileRemoves redundant or low-contribution soldiers to free space and resources.Costs, relationship consequences, and every restriction.
Soldier UpgradeRegular, elite, and boss upgrade point requirements were reduced.New point values.
Victory SquareAdults wait there for formal enlistment.Current capacity and timing.

Should a beginner disable aging?

There is no universal official answer. Disable it if you want to learn production and combat without population turnover; enable it if generational management is part of the experience you want. Because the setting is reversible and immediate, it is safer to treat it as a campaign preference than as a hidden difficulty test.

Roadmap implications

Soldier/player affinity, new interactions, marriage, relationships, colony crises, and new ways to strengthen soldiers are planned. None has a published ETA, and no current guide should describe the roadmap list as fully implemented.

Sources checked

Accessed August 13, 2026. External links open the original source.