What it does
Official updates introduced the Resource Transport Station as a building whose assigned soldiers collect scattered base resources and move them to a centralized point. Later patches improved how its information appears in the Leader's Agenda and adjusted its building category.
Troubleshoot a stalled chain
- Confirm the gathering job is producing items on the ground.
- Confirm the Resource Transport Station is built, available, and staffed.
- Check whether its collection or storage is blocked by capacity, access, or missing labor.
- Check the Warehouse or destination inventory rather than only the production building.
- Confirm the recipe has the correct mode and sufficient deposited quantity; AG-12 added manual deposit amounts.
- Observe one item through gather → transport → store → consume before scaling the chain.
What it does not prove
- It does not make every greenhouse, recipe, or seed loop fully self-sustaining.
- It does not publish one fixed hauling radius or throughput in official notes.
- It does not remove the need for assigned labor and storage capacity.
- It is not evidence that the colony can be managed entirely from one menu; the developer has explicitly kept physical base interaction in the design.
Sources checked
- Official Transport Station information update ↗
- Official production modes ↗
- Launch-week automatic-restocking question ↗
- Manual deposit quantity ↗
Accessed August 13, 2026. External links open the original source.