A safe capture checklist
- Choose an encounter with enemy types the game allows you to capture; do not assume every story target, vehicle, elite, or boss is valid.
- Bring the target down without finishing it. Stop damage-over-time and uncontrolled squad fire when the capture window matters.
- Switch to the capture system shown by the current HUD. Community answers use different control descriptions, so trust the live binding prompt over an old guide.
- Confirm that Capture Rounds remain. A missing action can be an ammunition or target-state problem rather than a permanent unlock loss.
- Attempt capture. The official July 22 notes confirm bad-luck protection after repeated failures, but the threshold and probability formula are not published.
- Return to the colony and process the captive through the Prison workflow.
Why player answers conflict
Two launch-week Steam threads contain different explanations for the capture input, health threshold, ammunition tier, and failure causes. They prove strong demand, not a stable formula. The interface and tutorial also changed repeatedly before launch. This page therefore separates official mechanics from community troubleshooting.
Confirmed versus still being tested
| Question | Current answer | Evidence |
|---|---|---|
| Does capture exist? | Yes; weakened enemies can be taken back to the base. | Official Steam description. |
| Is there bad-luck protection? | Yes; repeated failed attempts eventually guarantee success. | Official July 22 update. |
| What exact HP threshold is required? | Not published. | Conflicting community reports. |
| What is the pity count? | Not published. | Official note gives no number. |
| Can every enemy be captured? | No universal claim is supported. | Target matrix needs current-build testing. |
| Why did the button disappear? | Check valid target, Capture Rounds, current binding, and encounter state. | Troubleshooting sequence; not one confirmed universal bug. |
Next verification target
A screenshot-backed target matrix should record enemy name, location, public build, capture prompt state, ammunition, successful/failed attempts, and post-capture result. Until that exists, exact percentage claims remain excluded.
Sources checked
- Official capture description ↗
- Official capture pity system ↗
- Launch-week player capture question ↗
- Launch-week missing capture control report ↗
Accessed August 13, 2026. External links open the original source.